
Round 3 is the same, but the dealer rolls 1d20. Round 2 is exactly the same as round 1, but the dealer rolls 2d8. If there are no winners, the entire pot is kept for next round. Three-quarters of the plot is won for just “closest but under”, and the remaining quarter is kept for next round.

If one or multiple players tie, they split the earnings. When everyone is happy with their final dice total, the dealer reveals the 3d6 and every player adds that to their final total. The casino takes a cut of the pot at this point. The strategy of this game comes in watching everyone else’s total and deciding if you need to stay or buy more. Then they start buying D12’s, then D10’s and so on. All players start by buying D20’s until nobody wants any more. The player goal is to have their “total” get as close to 45 as possible without going over, so they buy a die and roll it, then decide if they need to buy another. The price of a die is half the maximum roll. Now players “buy” and roll whatever size dice they want. The “dealer” takes 3d6, shakes them in a cup, and puts it on the table. It’s played in 4 rounds with increasing difficulty. It’s best used in person and using physical currency of some kind. subsequently changed to 18:1 because there being a single ".5" payout was bothering me. after working with the latter I've tweaked the gameplay to incorporate a d20 and Critical Failure!Ĭritical Failure payout adjusted from 19:1 to 18.5:1 to stop it from being the only "even-money" payout. Player 1 receives 65gp (6x5+5)+(5x5+5) Player 2 receives 14gp (6x2+2).ĮDITS: u/xalorous and u/Comprehensive_Dingo pointed out the lack of a house edge for Roulette in my original version. Player 1 wagers 5gp each on 4, 5, 6, and Doubles Player 2 wagers 2gp each on 6, 7, 8 ĭM rolls a 6(3,3), and the d20 lands on "11" (this d20 is only checked for a Critical Failure, and the "11" is disregarded). In addition, players may place an additional wager on one of the below outcomes: Players place wagers on up to three of the numbered outcomes below: If the d20 lands on a "1" it is a Critical Failure, and the 2d6 are thrown away. Defence has the higher die.Įach round is a 2d6 + 1d20 roll by the dealer (the DM). Defence has the higher “kicker” (6>4).Įxample 3: Offence tables 1-2-4. Defence has the higher-ranked straight.Įxample 2: Offence tables 3-3-4. Getting caught cheating results in a forfeit… depending on the opponent, it may result in something worse.Įxample 1: Offence tables 3-4-5. To do so, a sleight of hand check competes against an opponent’s perception check. Players reveal their “hands,” with the highest-ranked 3 dice hand winning.Ĭheating: players proficient in sleight of hand may attempt to change the number rolled on one of their dice (once per hand).

Offence elects to double the wager, or pass.ĭefence elects to double the wager, or pass. Players may "fold" and forfeit any money wagered, if they do not wish to match their opponent's increase:īoth players roll 3d6 out of sight of their competitor. The original wager has the potential to be doubled, or quadrupled, depending on the actions of both players. The player who initiates the first “hand” starts on offence, and the position rotates in subsequent “hands”. Two players play in a game of poker dice: offence and defence. After reading u/OttawaSchmattawa's blackjack variant for gambling houses, I thought I'd share the simple D&D variations of Poker and Roulette I recently put together.
